Notes on Orbiter Space Flight Simulator (I).
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|'They can conquer who believe they can.'
- John Dryden.
I have been a fan of Microsoft's Flight Simulator almost since it first appeared, not because of any special love for Bill Gates' company, but because flight has always obsessed me.
In fact, I once built my own ultralight aircraft. Now I have slightly more takeoffs than landings, but that is quite another history...
Going first into orbit, then to the Moon, and then to the planets was the next logical step after years of atmospheric flights. I still have to figure out how to go to the stars, but alas, this is what space simulation is about: to learn inexpensively how to do such things.
I have been designing aircraft and other models for MSFS for quite a while but still, two or three things always perplexed me about Microsoft's product: the lack of open standards, the need for niche (and expensive) graphical editors and some information that Microsoft - not unusually - prefers to keep secret.
Besides MSFS standards are already quite a bit old and so, systemic limitations arise all the time.
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